This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.
There are two options:
- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particle's speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
You can select a single object from the node browser and the particles will finally adopt the shape of the chosen item.
This is the object's attraction strength. Higher settings lead to faster particles and a more or less dynamic wobbling.
With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces. Escape strength” also offers the usage of bitmaps. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.
“Nearest Face” is the most commonly used mode and causes the particles to travel to their nearest polygon. With “Random Face” you can introduce a turbulent distribution of the particles.
Random within Face
When this option is set to “Yes” the particles will constantly change their positions over the object’s surface.