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Release date:




09 Feb 2018

Maxwell Render

  • Feature: New triangle ID channel.

  • Feature: UV render channel is now multiple, with a maximum of 16 UV channels.

  • Feature: You can cycle the images on channels that are multiple (custom alpha and UV) with arrows at the sides of its selector.

  • Feature: Display channel name below channel selector.

  • Feature: New override flag on references to select Object ID behaviour from 3 modes.

  • Change: Instances of hidden objects / references are shown now.

  • Change: Type, units and default values for some Stereo and Fish lenses parameters.

  • Fixed: Paths or dependencies with special characters cause Maxwell to fail the render.

  • Fixed: Lens extension: Stereo and fish rendered always as center.

  • Fixed: Reflectance channel may be wrong on textured instances.

  • Fixed: Flip x and Flip y projection is not correct on Lat-Long and fish lenses.

  • Fixed: Neck on Lat-Long lenses.

  • Fixed: Fast multilight with simulens crashes on any change.

  • Fixed: An instance pointing to a hidden object crashes on production.

  • Fixed: Hiding all instances, makes the original object to hide too.

  • Fixed: Custom alpha channel ignores instances of mxs references.

  • Fixed: Resuming deep alpha channel crashes on some scenes.

  • Fixed: Grass extension: Instances of objects with grass inside a group have wrong grass transform.

  • Fixed: Grass extension: Instances of references of objects with grass have no grass.

  • Fixed: Render via Network button in OSX

  • Fixed: Referenced emitter materials crash Maxwell.