09 Feb 2018
Feature: New triangle ID channel.
Feature: UV render channel is now multiple, with a maximum of 16 UV channels.
Feature: You can cycle the images on channels that are multiple (custom alpha and UV) with arrows at the sides of its selector.
Feature: Display channel name below channel selector.
Feature: New override flag on references to select Object ID behaviour from 3 modes.
Change: Instances of hidden objects / references are shown now.
Change: Type, units and default values for some Stereo and Fish lenses parameters.
Fixed: Paths or dependencies with special characters cause Maxwell to fail the render.
Fixed: Lens extension: Stereo and fish rendered always as center.
Fixed: Reflectance channel may be wrong on textured instances.
Fixed: Flip x and Flip y projection is not correct on Lat-Long and fish lenses.
Fixed: Neck on Lat-Long lenses.
Fixed: Fast multilight with simulens crashes on any change.
Fixed: An instance pointing to a hidden object crashes on production.
Fixed: Hiding all instances, makes the original object to hide too.
Fixed: Custom alpha channel ignores instances of mxs references.
Fixed: Resuming deep alpha channel crashes on some scenes.
Fixed: Grass extension: Instances of objects with grass inside a group have wrong grass transform.
Fixed: Grass extension: Instances of references of objects with grass have no grass.
Fixed: Render via Network button in OSX
Fixed: Referenced emitter materials crash Maxwell.