Release date: Thu, 8 Jun 2017
Improvement: The GPU engine can tile the render to use less memory footprint. Now if a scene cannot be rendered because id does not fit the GPU memory the GPU engine automatically tiles the render (partition into smaller regions called tiles) to use less memory and try to do the render.
Fixed: Layer opacity with 2 layers and no maps.
Fixed: Usage of thread mapping feature in the GPU engine was not properly done. It could potentially make some artifacts appear in long-time renders of scenes (high sampling levels).
Fixed: Lighting could be wrong in some scenes with just IBL or IBL+Emitters in the GPU engine.