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Rigid and elastic particles are able to interact with all types of liquids, granular particles, force-based daemons, and objects with  "Collider" tags. Interactions between other rigid/elastics are supported as well. Mind the appropriate  "LinksManual Linking" field to establish the interactions.

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Here, all spheres will be controlled by a common "Elastic" object. For "Rigid" the setup is exactly the the same.

 

In

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this example, every sphere has its own "Elastic" deformer to establish individual settings.

Using MoGraph Cloner

It is possible to create instances from a base object through a MoGraph cloner and turn these objects into rigid and elastics. Again, a certain hierarchy has to be maintained:

 

The deformer can be located above or below the "Cloner" node – the result will be the same.

 

For more information about RealFlow | Cinema 4D deformer and MoGraph cloner visit this page.

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