- interact with static objects, rigid and soft bodies
- interact with RealWave surfaces
- create wet-dry maps
Particle and Material Types
To switch between the various materials and particle types go to DY_Domain > Node Params > Particles > Type.
Dyverso supports the interaction of particles from → different domains, but there are a few exceptions. It is not possible, for example, to
- combine "Liquid - PBD" with "Liquid - SPH" fluids
- make "Dumb" particles interact with other Dyverso fluids or materials
- let "Rigid" and "Elastic" materials collide
- influence "Elastic" materials through "Granular" particles, "Liquid - PBD", or "Liquid - SPH" fluids.
- moving "Rigid" materials through "Granular" particles, "Liquid - PBD", or "Liquid - SPH" fluids works, but within narrow limits.
Here is what you can do:
- Make particles from → different emitters or objects (only valid for "Rigid" and "Elastic") interact within the same domain.
- Simulate "Liquid - PBD" or "Liquid - SPH" fluids from different domains, e.g. for oil-in-water simulations.
- Wash away "Granular" particles with "Liquid - PBD" or "Liquid - SPH" fluids.
and different materials. Here is a table with all possible interactions:
|Dumb||Ballistic particles, unable to interact. Good for massive spray effects.|
|Liquid - SPH||"Smoothed Particle Hydrodynamics". A highly accurate fluid type similar to RealFlow's standard particles, but much faster, and GPU-accerlated.||DumbBallistic particles, unable to interact. Good for massive spray effects|
|Liquid - PBD||"Position-Based Dynamics". A very fast and robust fluid type.|
|Granular||Suitable for the simulation of sand, snow, salt, and other granular substances.|
|Rigid||Simulate → rigid bodies based on particles.|
|Elastic||Simulate → elastic bodies with the help of particles.|