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There, you can choose whether the node should be a passive or active rigid body, or a soft body. Once you have made your decision, the object provides a new panel where you can adjust its physical properties. One of the most sophisticated features is that nodes of each type are not only able to interact with each other, but also with standard particle emitters, Hybrido fluids, and even RealWave surfaces. This is not a one-way street, because fluids can move rigid bodies, and deform soft bodies. Even RealWave is capable of changing the motion path of an object, for example with the “Downstream” option. These interactions are not just limited to changes in the object's behaviour, and they can even leave visible marks behind in the form of wetmaps and splashes.

[ Image: RBD simulation example ]


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A soft body car crashes into a rigid body wall and becomes deformed.


Furthermore, Caronte lets you simulate phenomena, like collapsing structures, the behaviour of vehicles or hinged objects, explosions, and deformations of complex structures.

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