This type is similar to the "Magic" daemon, but it does not reach its quality. There are also two fundamental differences:
- The daemon uses vertices for the attractor forces instead of faces.
- You can specify a certain limit within the particles to be affected.
There are two options:
- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particle's speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Open a node browser to choose the desired object for creating a force field.
This parameter controls the object's attraction force. You can enter positive values for attraction or negative ones for repulsion effects.
Here you can define the daemons action limit. Particles are affected within the given distance, measured in metres.