Maxwell Studio provides different panels for different functions. The panels can be opened or closed using the Window menu or right-clicking in the title bar of a panel.
|Attributes Panel||A flexible multi-purpose panel divided in two main sections. In the first section you select different items: Render Options, Environment, Cameras and Objects, and in the second section you get the attributes of the items selected in the first one.|
|Materials List Panel||List of materials available in the scene|
|Resources Browser Panel||Browse material libraries on local/networked computers, or access the MXM gallery|
|History Panel||List of changes made in the scene which you can scroll through to undo/redo changes|
|Console Panel||Info and error messages from Studio|
|Material Editor Panel||Advanced editing of the selected material|
|Interactive Preview Panel||Preview windows to display interactively your scene while you are editing it. Launch the preview render with the FIRE button|
Most of the panels are divided into subsections to display the information more efficiently. Click on the section’s name to expand/collapse the section.
The Window tab on the Menu bar, contains the list of all the available panels in Studio, that you can display or hide.
The Window tab on the Menu bar showing all the panels in Studio
The numerical input can be edited by typing in new numbers or clicking the up and down arrows. You can also use the MMB (middle mouse button) and drag over the up/down arrows to scroll the setting. Alternatively you can use the scroll wheel of the mouse. Press Ctrl while using the MMB to scroll faster through the numbers.
Keep in mind that the Ctrl key in Windows corresponds to the Cmd key in Mac OSX, so wherever the Ctrl key is used on a shortcut, Mac users should use the Command key.
Right-clicking in a numeric field brings up a menu with the option to set the Decimal Precision. This way you can customize each numeric field to your needs. Some fields may not need any decimals at all; others may require 3 or 4 decimals. If you want to move an object in very small increments you can increase the number of decimals.