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  • Release Notes
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Release date: Thu, 09 Feb 2017


  • Linux supported.
  • OSX supported; (check this page for having a reference)
  • Improved emitter sampling and triangle artifact solved.
  • Fixed crash with emitters and instances with motion blur.
  • Fixed Stack overflow on high-depth voxelizations.
  • Fixed clipmaps issues.
  • Improved BVH copy to GPU.
  • Fixed memory crash with disabled BSDFs.
  • Fixed crash when a coating is on a non active BSDF or when having a material with mixed active and non active BSDFs.
  • Fixed Z channel through clipmaps. Normals channel has bad values in areas with no geometry.
  • Fixed crash using default material in nogui mode.
  • Fixed crash in scenes with no emitters (i.e. sky dome).


  • Fixed MXI batch processing is exporting channels when user unchecks the option to export them (in some cases).
  • Fixed RGB numeric values displayed under mouse pointer (bottom status bar) have not gamma applied for bit-depth 8 and 16.
  • Fixed switching from GPU engine, channels does not work on RS1.
  • Software opengl DLL added to Windows installers. needed in some cases for old GPUs or remote desktops to show viewport.
  • Fixed HDR sky changed to physical sky if using ortho lens, and emitters not reflecting on other objects.



  • Fixed layer transparency values updated wrong in interactive mode (GPU).
  • In scenes in which the paths need a high number of bounces now it can be solved withouth affecting performance (GPU).
  • Fixed load of asset references.
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