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Is RealFlow|Cinema 4D compatible with future versions of Cinema 4D?

Cinema 4D has a very powerful mechanism that allows plugins to work in future versions using the same binaries. Sometimes there are changes in the SDK that break this compatibility, so the best way to confirm this is to install RealFlow | Cinema 4D in the new version's "plugin" folder, and check if everything is running. Of course we will release RealFlow | Cinema 4D periodically to support the latest version of Cinema 4D.

Is RealFlow|Cinema 4D compatible with Team Render?

Yes, but you have to cache your simulation in a shared folder first to make sure that all your Team Render instances have access to the cached files.

Is it possible to export my scene, and import to RealFlow standalone?

No, this is not possible at the moment. In future versions we will add a function for exchanging projects via RealFlow's XML scene files.

Is it possible to import scenes from RealFlow standalone?

No, this is not possible at the moment. In future versions we will add a function for exchanging projects via RealFlow's XML scene files.

Does RealFlow | Cinema 4D include Hybrido?

No. In future versions we may include Hybrido, but this depends on the user's demand for large scale simulations.

Which fluid types from RealFlow standalone are included in RealFlow|Cinema 4D?

Currently, our brand new Dyverso solver is included. Dyverso

Which file formats are supported by RealFlow | Cinema 4D?
  • Particle → cache files are use the RPC (RealFlow Particle Cache) file format. These files can be loaded directly into RealFlow. 
  • Mesh  cache files use the ABC (Alembic) file format
  • → Wetmaps are stored as PNG files.
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